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" What is Scol ? "

Scol technology is a project of r&d which was born with resulting from the development from the "Second World", one of the very first virtual worlds on Internet, designed and carried out by Cryo for the account of Canal+ between 1995 and 1997.

The difficulties encountered during the development of the "Second World" pushed Cryo to develop a technology dedicated to the multi-media and multi-user applications.

This technology, called initially 'Magma' finally took the name of Scol (for Standard Cryo One Line). It takes the shape of a virtual machine including/understanding an original programming language, the Scol language, and delivered in two forms: a server software, and a plugin. The same machine virtual, and thus the same Scol language, thus function side customer and side waiter. The version customer (or "plugin") is equipped with many bookshops multi-media, whereas the version waiter is designed to function without graphic interface.

The first public mentions of Scol technology are in a paper Co-signed by Philippe Ulrich and Sylvain Huet for Imagina 97 (the numerical one with the theory of Mentas), as in the book of Daniel Ichbiah "Builders of dreams".

One can regard Scol technology as a convenient tool dedicated to following research: "technical and uses of the digitalization of the synchronous one."

In other words : once that the synchronous interactions were digitized, which data-processing treatment, which optimization can one apply to them? In what this "prosthesis" does increase it the capacities of the Man ?

The vision of the project is that while making interact individuals through a machine (and not only through the voice and the sight as in reality), it will be possible to develop new forms of interactions, which will offer new fashions of communication between the individuals.

The passage in opensource is done gradually since March 2003, in an iterative way, each stage deciding on the following one.

Initially, the author of Scol, Sylvain Huet, who obtained the rights on technology after liquidation of Cryonetworks, wishes to gather the supporters Scol technology within a group, which could take the legal form of an association 1901, and which will discuss in particular the methods of passage of technology in opensource. The software customers and waiters as of are now diffused free.

For the continuation of the events, a first technical outline of structure opensource was installation by Sebastien Deneux on SourceForge, and it is from there that the software customers and waiter are downloadable.

The Community aspects of the project are managed by the mailing list source forges, and by the site of Kara, Scolring, which contains forums and many information.

Site of association :

Site of development opensource of Scol technology :

Site of the Scol community :

Copyright 2003